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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Wed Feb 23, 2011 2:47 am 
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I leaked when downloading it.

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Wed Feb 23, 2011 4:17 am 
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You were that excited, eh?

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Wed Feb 23, 2011 6:13 am 
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Clean up, aisle essen. =(

Mine is "in shipping process" now, so maybe I'll have it by the end of the week.

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Wed Feb 23, 2011 1:11 pm 
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Location: ARIKA IS ALL MINE NOW! UNF UNF UNF
Mine is "Shipped" \o/

No tracking available yet though

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Wed Feb 23, 2011 1:16 pm 
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Mine is, too, now! Got an e-mail with my tracking number just a few hours ago. \o/

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Wed Feb 23, 2011 1:48 pm 
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Here is a list of all files, excluding music and voices since they're completely inaccessible to us right now, in PSP2i: http://psupedia.info/~essen/tmp/psp2i-all-files.txt.gz

Here is a list of all files we can open: http://psupedia.info/~essen/tmp/psp2i-files.txt.gz

I'm afraid I won't be able to help much to stick it in the man's butt.

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Wed Feb 23, 2011 5:43 pm 
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Here's the weapons that were dummied out of the demo, as well as a (possibly incomplete list) of shield-weaves and units in the game.

Dark Flow is in, Dark Meteor Shot is I think supposed to be Dark Meteor ('Dark Meteor' being a item design contest winner). No sign of Dark Bridge.

Although SJS is in, there's no sign of Tsumikiri. It may be that Tsumikiri doesn't exist as a seperate item and SJS automatically changes to it when unsealed. At this point I don't know.

Swords
魔剣ダークフロウ - Cursed Dark Flow
封印ノダチ - Sealed Nodachi (that's Sealed J-Sword for you PSO fans, but J-Sword is a dumb name)
スティールハーツIV - Steel Hearts IV
ファミ通デンドウブレード - Famitsu Dendou Blade
ハートオブディスピアー - Heart of Despair
トラディシオン - Tradición (technically not a dummied out weapon, in the demo data this was called Liberacion and had a different description, but the same visuals and stats)
ルカのマグロ - Luka's Tuna

Knuckles
グロリアスウィング - Glorious Wings
ギア・エクスペリエンス - Gear Experience
ジャッジメントハーツ - Judgement Hearts
リン・レンロードローラー - Rin Len Roadrollers
ニャックル - Nyacles
ポリタンナッコォ - Poritan Knukko

Spears
バジュナアタ - Bajunata
リーガルランサー - Regal Lancer
ナイトオブアルティメット - Ultimate Knight

Double sabers
流星棍 - Meteor Cudgel
レンゴクトウ・レンサ - Rengokutou Rensa
シップウドトウ - Shippudotou

Axes
シャドウテイカー - Shadow Taker
ギガンテスインパクト - Gigantes Impact
エンドイフ - End-If

Twin sabers
真打オロチアギト - True Strike Orochiagito (technically the kanji compound means 'Star performer', but I'm not sure that's what they were going for)
ディオス・デスペルタル - Dios Despertar
神剣ヤオロズ - Divine Yaoroz
コネオンツインセイバー - ConneOn Twin Saber

Twin daggers
フローティングエッジズ - Floating Edges
ツインリーピング - Twin Reaping
サクリファイス・ダーガー - Sacrificial Dagger
ナノブラストサイス - Nanoblast Scythes

Twin claws
デゥアルファンタズマ - Dual Phantasma
ハートオブポウム - Heart of Poumn
煌刃パニッシュメント - Gleaming Punishment

Sabers
真アギト - True Agito
神剣カムイ - Divine Kamui
魔剣サタナス - Cursed Satanás

Daggers
リーピングスティンガー - Reaping Stinger
ギルガメス - Gilgameth
ナノブラストエッジ - Nanoblast Edge

Claws
ファンタズマガント - Phantasma Gant
煌刃トリックスター - Gleaming Trickster
ギガドリル - Gigadrill
剛剣アンカーフック - Strong Anchor Hook

Whips
刃鞭パラディーソ - Paradiso
金鞭スケレトス - Gold Skeletos

Slicers
フーリンカザーン - Furinkazan
ドラゴニックエイジ - Draconic Age
グレンブーメラン - Gurren Boomerang

Rifles
対アンドロイドライフル - Anti-Android Rifle
クラスターソードライフル - Cluster Sword Rifle
ダークネスレイ - Darkness Ray
アストラルライザー - Astral Riser

Shotgun
ヤスミノコフ4000X - Yasminkov 4000X
ダークメテオショット - Dark Meteor Shot
エタニティゲイザー - Eternity Gazer

Longbows
メテオスアロウ - Meteos Arrow
ベネディクト - Benedictus
神撃ライコウ - Divine Raikou

Grenades
バランゾランチャー - Baranz Launcher
シューティングドライブ - Shooting Drive
インディキャノン - Indi Cannon
SSPNランチャー - SSPN Launcher
テレビさん - Terebi-san
キャス子ちゃんグレネード - Casko-chan Grenade
ぷよぷよ砲 - Puyo Pop Cannon
タルポリタンキャノン - Poritan Cannon

Laser cannons
サテライトスターマイン - Satellite Starmine
コンバットカノン - Combat Cannon

Twin handguns
ツインヘブンパニッシャー - Twin Heaven Punishers
ツインエンシャントサイト - Twin Ancient Sights
神砲カグツチ - Divine Kagutsuchi
ダブルストロングキャノン - Double Strong Cannons

Handguns
ヘブンパニッシャー - Heaven Punisher
エンシャントサイト - Ancient Sight
神砲ホムラ - Divine Homura
ストロングキャノン - Strong Cannon

Crossbows
ディアボリッククロス - Diabolic Cross
邪砲エグザイム - Wicked Exim
Vジャンプバレッタ - V-Jump Baretta

Cards
ミラージュクルセイド - Mirage Crusade

Machineguns
アルテラカヅチ砲 - Alterakazuchi Gun
ストライクレイダー - Strike Radar
ファイナルフェンダー - Final Fender

RCSMs
エルノア - Elenor
クラッド6・シャグ - Clad 6 Shag
ダークファルス・ダスト - Dark Falz Dust

Rods
アークサーベント - Archservant
エンシェントスターロード - Ancient Starlord
神杖アマテラス - Divine Amaterasu
エターナルサイコドライブ - Eternal Psychodrive (it's a Psycho Wand with the non-photon bits coloured red!)

Wands
魔杖バルバトス - Cursed Barbatos
神杖ウズメ - Divine Uzume
神杖ツクヨミ - Divine Tsukuyomi
デンゲキマスター - Dengeki Master

TCSMs
サンライザー - Sunriser

Shields
フロウウェンの盾 - Flowen's Shield
スピリットガーメント - Spirit Garment
ディラ・ディフェンサー - Dilla Defender (technically Defenser, not sure if that's Engrish or supposed to be foreign)
ガーディアンシールド - Guardian Shield (a 13* GRM Shield, no 11 or 12* ones though)

Shield-weaves
カードライン - Card Weave
ランゾライン - Ranz Weave
ブレイバスライン - Bravace Weave
ウィングスライン - Wings Weave
ウィングスアルマ - Wings Armor
AMF対SEEDライン - AMF Anti-Seed Weave
チキンライン - Chicken Weave
カーネルライン - Colonel Weave

タタラセンバ - Tatara-senba
シオンセンバ - Sion-senba
カムイセンバ - Kamui-senba

ラボル・ユプケ - Rabol Yupke
ラボル・ロア - Rabol Roar
ラボル・インパクト - Rabol Impact

Units
Not sure why there's no Infinite / Stamina, may have missed it. Not sure. Ditto with Viridian/Skyly wings, though they may just be accounted for by Greenill/Bluefull Wing respectively.

インフィニット/フォース - Infinite / Force
インフィニット/マインド - Infinite / Mind
インフィニット/パワー - Infinite / Power
インフィニット/ヒット - Infinite / Hit
インフィニット/ガード - Infinite / Guard
インフィニット/レグス - Infinite / Legs

ブーストオーラIII - Boost Aura III
ブーストオーラII - Boost Aura II
ブーストオーラI - Boost Aura I
ブルーフルウィング - Bluefull Wing
イエローブーズウィング - Yellowboze Wing
ピンカルウィング - Pinkal Wing
オランウィング - Oran Wing
パープナムウィング - Purplenum Wing
グリーニルウィング - Greenill Wing

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Thu Feb 24, 2011 4:07 am 
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I put Mewn's translation list in a dictionary file for my translation script for the Japanese wiki, result at http://tycho.dasfree.com/. Looks like there's still flaws (especially relating to dictionary order), but I may get to that at one point -- guess it'll do for now for those who might have use for it.


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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Thu Feb 24, 2011 6:12 am 
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Yaoroz battle
Crowley field theme

Credit to Crysteon for recording these. Check the comments section to download higher-quality MP3s of each.

The Crowley theme is very similar in style to the music of PSZ, as Mewn pointed out on IRC earlier. And the melody that starts around 2:19 sounds a bit familiar to me... but I can't place where I've heard it. The Yaoroz battle theme is pretty much what I expected (and I mean this in a good way!) ...like something from Okami.

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Thu Feb 24, 2011 7:00 am 
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2:19 doesn't strike me as anything in particular. I probably listen to Homestuck music so much that I hear it everywhere, but I swear I'm hearing Atomyk Ebonpyre's chord progression slowed down in there.

This is probably also why the Yaoroz theme leaves me disappointed that it isn't Atomic Bonsai or Umbral Ultimatum or even Courser and no one cares I really need to stop talking about this goddamn comic all the time. But addiction is a powerful thing.

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Thu Feb 24, 2011 5:30 pm 
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Added a few more weapons to the post above. Missed Luka's Tuna (sword) and Guardian Shield (the only non-Kubara weapon I've seen added so far). Put in a note about a sword that changed name between the demo and full game as well. They probably changed the name as a rod had the same name as the sword.

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Fri Feb 25, 2011 9:51 am 
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no dark bridge *bangs head on wall*


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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Fri Mar 04, 2011 5:01 pm 
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EspioKaos wrote:
And the melody that starts around 2:19 sounds a bit familiar to me... but I can't place where I've heard it.

It may be a bit of a stretch, but I think this part is from "Save This World," specifically the "we battle for freedom" part. At the very least, they're a bit similar, even if it was unintentional.

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Fri Mar 04, 2011 5:39 pm 
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No, you're right, that definitely sounds close enough to call it at least inspired by Save This World.


Looks like there's some more boss themes on that youtube account now. The Dark Falz Dios themes are a little too heavy on the synth chorus for my liking. It sounds a little ridiculous. I'm digging how chaotic the Gil Zoug/Volna Grafka one is, though. Also, is it just me, or do the Olga Flow themes sound exactly like the PSO ones, but with inferior instruments? It just sounds tinnier to me. I'm not exactly sure that's the best way to put it. I was never particularly fond of the second Olga theme anyway.

They've still yet to produce a boss theme that can top Frenzy Wilds.

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Fri Mar 04, 2011 7:42 pm 
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Quote:
Also, is it just me, or do the Olga Flow themes sound exactly like the PSO ones, but with inferior instruments?

Yep. Most of the field/boss tracks that came from PSO/PSU got redone. Something about performance issues when using the proper tracks.

Most of them sound awful.

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Fri Mar 04, 2011 8:22 pm 
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If they had to remake them, they could have at least done remixes or something, that way the shitty instrumentation would be less obvious.

And how hard can it be just to play a looping sound file that has existed for ten years?

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Fri Mar 04, 2011 8:27 pm 
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If the OST to PSP2 is any indication, we'll get much higher quality versions of these songs when Infinity's soundtrack is released.

Qwerty wrote:
I'm digging how chaotic the Gil Zoug/Volna Grafka one is, though.

YES.

Qwerty wrote:
I was never particularly fond of the second Olga theme anyway.

Likewise. "'IDOLA' have the immortal feather" was always my favorite between those two. Something about those drums! The time signature switch from 6/4 to 4/4 and back to 6/4 in "divine blade" is kind of cool, but some of the transitions between sections of the song feel a bit awkward. I think mostly it's the continuation of the background quarter note strings in the initial 6/4 section. When they transition into 4/4 as 16th notes (I think... or they could be triplets; it's hard to tell with how fast they're going) it gets almost grating.

Qwerty wrote:
They've still yet to produce a boss theme that can top Frenzy Wilds.

"From seeing the rough wave!" DRUMS! (And strings.) But yeah, "The frenzy wilds" is very awesome.

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Fri Mar 04, 2011 8:52 pm 
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One of the major disappointments for me concerning PSU's soundtrack was that most of the tracks had rather pedestrian names, instead of the batshit insane Engrish of everything in PSO. On the plus side, they at least seem to have learned proper rules of capitalization.

Also, that was an uncharacteristically emphatic "YES" from you, Espio. I agree that it is pretty good, though. I like that chaotic, haphazard style of game music without any real discernible melody and really bizarre time signatures, but it is hard to pull off. The best example of this style is, of course, the Mother series. I think I saw somewhere that one of the tracks in Mother 3 has a time signature of roughly 29/16.


Anyway, pretty much all the PSO boss themes were really great, and From seeing the rough wave is no exception. It's still no The frenzy wilds or the shell's desert, though.

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Fri Mar 04, 2011 10:12 pm 
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The PSP2 OST does have the hilariously titled 'Load of Blade', though.

On a side-note, the OST also names the final bosses as 'Orga Spiritus' (correct, while Orga Spritos is wrong) and 'Orga Angels' (wrong, while Orga Angelus is right). This lends evidence to my totally kosher, definitely not crazy conspiracy theory that Sega have a quota of deliberate naming/localization blunders purely for the purpose of annoying me.

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Sat Mar 05, 2011 4:43 am 
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Mewn wrote:
The PSP2 OST does have the hilariously titled 'Load of Blade', though.
Ah yeah, forgot about that one!

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Sat Mar 05, 2011 5:47 am 
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Qwerty wrote:
Also, that was an uncharacteristically emphatic "YES" from you, Espio.

:>
Probably also influenced a bit from enjoying the Volna fight so much. For a reskin, they did a great job with it.

Qwerty wrote:
I agree that it is pretty good, though. I like that chaotic, haphazard style of game music without any real discernible melody and really bizarre time signatures, but it is hard to pull off. The best example of this style is, of course, the Mother series. I think I saw somewhere that one of the tracks in Mother 3 has a time signature of roughly 29/16.

I normally have no problem picking up on the time signature of a song (I usually end up tapping my foot along with it), but that one... D: It'd drive me insane if I tried much more!

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Sat Mar 05, 2011 6:57 am 
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I saw a blog once where some guy was analyzing the music from Mother 3. I think he attempted to chart the notes on that one, and the time signature actually came out to 14.5/8, which is a time signature that technically cannot even exist, so 29/16 is the best approximation.

Or something like that. I know literally nothing about music theory, so I really don't get half of it.

My favorite thing about the music in Mother (other than the trippy nature of it) is all the subtle (and not so subtle) references to popular/classic music. I really wish more games would do this. I'm particularly fond of Beat It in the Natural Killer Cyborg theme and Back in the USSR in the shop BGM.

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Fri Mar 11, 2011 5:40 pm 
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Quote:
エタニティゲイザー - Eternity Gazer

I CAN SEE FOREVER

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 Post subject: Re: Datamining 2: Game-ruining Boobraloo
 Post Posted: Fri Mar 11, 2011 5:50 pm 
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OP here requesting Eternity Gazer be localized as DUTTON BUBBLE GOGGLES.

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