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 Post subject: Shougai PSO's PS0 Playtest
 Post Posted: Sun Oct 12, 2008 4:58 pm 
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http://www.g-heaven.net/pso/topics/081012b.html

I'll let Espio translate it fully but it seems to confirm many interesting things, such as:

* The return of Fluids, with PP as a character stat (not tied to weapons like PSU)
* Materials
* Monogrinders
* Attributes for weapons that include Native, Beast, Machine, Dark, and seemingly Hit.
* Force-orientated weapons (Rods, Canes, etc.) can perform normal striking attacks.
* Feeding Mags and Photon Blasts.
* Elemental resistances à la EFR, EIC, ETH, ELT and EDK.
* The 'fixed slot' system of PSU isn't being brought back.
* Charging simple attack techs (Foie, Barta, Zonde) turns them into Ra techs (Rafoie, Rabarta, Razonde).

Sounds very much like a return to PSO. My interest and anticipation for this game are higher than ever...

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 Post subject: Re: Shougai PSO's PS0 Playtest
 Post Posted: Sun Oct 12, 2008 8:01 pm 
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Main menu
* Items
-- Consumable goods
-- Weapons
-- Armor
-- Special (for things like Grinders)

* Equipment
-- Weapons
-- Armor

* Action palette
-- You can assign items, etc. to the A, B and Y buttons.
-- A second set can be assigned to R+A, R+B and R+Y.

* MAG
-- Give item (It seems you can feed your MAG up to five items in one stack. They were unable to confirm the time restriction between feedings.)
-- Remove (puts your MAG in your inventory)

* Techniques
-- Attack types
--- Foie family (charged version confirmed)
--- Barta family (charged version confirmed)
--- Zonde family (charged version confirmed)
--- Light-type (elemental family exists, but was not available)
--- Dark-type (elemental family exists, but was not available)
-- Recovery types
--- Resta family (charged version confirmed)
--- Resurrection (existence confirmed, but was not available)
--- Attack/defense up (existence confirmed, but was not available)
--- Attack/defense down (existence confirmed, but was not available)

* Quest
-- The demo version had nothing here.

I've got to stop here for now. I've got some errands to run before it gets too late. I'll continue this when I get home later this evening.

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 Post subject: Re: Shougai PSO's PS0 Playtest
 Post Posted: Sun Oct 12, 2008 11:35 pm 
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Mewn wrote:
* Charging simple attack techs (Foie, Barta, Zonde) turns them into Ra techs (Rafoie, Rabarta, Razonde).

Uh-oh. I wonder how they're going to balance that so either charging or not-charging is not always the best option.

('course, my other fear - and expectation - is that they're going to do their usual trick of making each regular striking hit be stronger than Rafoie "because it can hit multiple" and not realise the DPS implications resulting from Rafoie's requirement to charge up...)


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 Post subject: Re: Shougai PSO's PS0 Playtest
 Post Posted: Mon Oct 13, 2008 1:48 am 
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Alright, I'm back. Now to pick up where I left off. (Also, I made a few clarifications on the technique section I posted before.)

Character menus
Page 1
* Character level
* Total EXP gained
* EXP required to hit next level
* Meseta

Page 2
* HP (current/max HP)
* PP (current/max PP) - This decreases with the use of photon arts and techniques. Unlike PSU, you do not recover PP naturally.
* ATP
* DFP
* ATA
* EVA
* TP

Page 3
* Fire resistance
* Ice resistance
* Lightning resistance
* Light resistance
* Dark resistance

Page 4
* Materials (total mats used/max mats that can be used) - Each race has a particular limit to the number of materials they can use. Humans can use 100, newmans can use 80 and CASTs can use 80.
* Power ... (number of mats used)
* Guard ... (number of mats used)
* Hit ... (number of mats used)
* Swift ... (number of mats used)
* Mind ... (number of mats used)

MAGs
Page 1
* ATP (base ATP/adjusted ATP)
* DFP (base DFP/adjusted DFP)
* ATA (base ATA/adjusted ATA)
* TP (base TP/adjusted TP)

Page 2
* Level
* Synchro rate
* Power gauge (increase when fed certain items)
* Guard gauge (increase when fed certain items)
* Hit gauge (increase when fed certain items)
* Mind gauge (increase when fed certain items)

Page 3
* Photon Blast (This feature didn't seem to be available in the demo.)
* Personality (Like partner machines, MAGs will have unique personalities. One such was said to cause the MAG to cast support techniques before a boss battle.)

Weapons
Page 1
* ATP or TP
* ATA
* Required level (Unlike PSO and PSU, requirements seem to be based on level, not particular stats.)
* HH HR HF CH CR NH NF (These represent who can use particular items. Each one identifies a race and occupation. For example, HH = human Hunter, CR = CAST Ranger and NF = newman Force.)
* Star rarity

Page 2
* Native (attribute value)
* Beast (attribute value) - Assumed to be like A.Beast from PSO.
* Machine (attribute value)
* Dark (attribute value)
* Hit adjustment (attribute value)

Page 3
* Element
* Photon art or technique's name
* ATP or TP
* ATA

Weapon types
* Spears
* Sabers
* Rifles
* Machineguns
* Cannons
* Rods (you can physically attack with them)
* Wands (you can physically attack with them)

Armor
Page1
* DFP
* EVP
* Slots (It seems that PSO's free slot style is used as opposed to PSU's fixed style.)
* Required level
* Who can equip it (indicated by race/job abbreviations)
* Rarity

Page 2
* Fire resistance
* Ice resistance
* Lightning resistance
* Light resistance
* Dark resistance

Action palette
* Normal attack
* Heavy attack
* Quick evade
* Monomate
* Dimate
* Trimate
* Monofluid
* Difluid
* Trifluid
* Star Atomizer
* Sol Atomizer
* Moon Atomizer
* Telepipe
* Trap Vision
* Heat Trap (CAST only; causes burn.)
* Ice Trap (CAST only; causes freeze.)
* Light Trap (CAST only; causes confusion.)
* Heal Trap (CAST only; recovers HP.)
* Foie (Human, newman only)
* Barta (Newman only)
* Zonde (Newman only)
* Resta (Newman only)

Normal and heavy attacks
* Normal attacks have low power, but allow you to recover from the attack animation more quickly.
* Heavy attacks have high power, but leave you open with a longer attack animation.
* You do not recover PP with successful strikes against enemies.
* PSO's three-hit combo with ranges weapons returns. However, it has evolved quite highly. There are two ways of shooting. One will auto-aim you to the nearest enemy (I'm assuming kind of like how techniques would automatically lock on) and the other is the ability to crouch down and shoot so that you remain stationary.

Charged attacks
* You can invoke charged attacks only from the action palette.
* The charge time, PP consumption, power and animation for charged normal and heavy attacks is the same.
* All techniques are used through the action palette.
* Traps are likely used from the action palette, but this was not confirmed.
* You charge an attack by holding down the assigned button.
* You can move normally while charging.
* You can sidestep while charging.
* You will lose your charge if you do an evasive roll while charging. In this case, PP will not be lost. Also, this is one way to cancel a charge if you no longer wish to use it or if you've missed an opportunity to use it.
* You use a charged attack by releasing the held button, thus consuming some PP.

Chain system
* The Shougai PSO staff weren't able to get details on this.

Techniques
* Techniques are cast with rods and wands.
* Humans cannot use certain techniques.
* A tech's level is displayed in the main menu.
* Foie hits one enemy. Rafoie is its charged version.
* No details on Rafoie.
* Barta's charged version is Rabarta. No details on Barta's attack patterns.)
* No details on Rabarta.
* Zonde hits one enemy. Razonde is its charged version.
* No details on Razonde.
* Resta heals only the caster. Alresta is its charged version.
* Alresta heals all party members within a certain radius.

Miscellaneous
* The party leader can boot members who misbehave.
* When a party member is accessing their menu, a speech bubble with "..." in it will appear over their head to the rest of the party.
* There are hidden traps in the fields. It is not confirmed if CASTs have the ability to see all traps without the use of a Trap Vision.

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The Arkive - Under construction! Follow us @pso2arkive for the latest on our next project!


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 Post subject: Re: Shougai PSO's PS0 Playtest
 Post Posted: Mon Oct 13, 2008 8:30 am 
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EspioKaos wrote:
Page 4
* Swift ... (number of mats used)

If this is attack speed, newmans had better be the best at it ¬_¬

EspioKaos wrote:
MAGs
Page 1
* ATP (base ATP/adjusted ATP)
* DFP (base DFP/adjusted DFP)
* ATA (base ATA/adjusted ATA)
* TP (base TP/adjusted TP)

Page 2
* Level
* Synchro rate
* Power gauge (increase when fed certain items)
* Guard gauge (increase when fed certain items)
* Hit gauge (increase when fed certain items)
* Mind gauge (increase when fed certain items)

So page 2 is the level-up progress and that system is basically PSO's?


EspioKaos wrote:
* Personality (Like partner machines, MAGs will have unique personalities. One such was said to cause the MAG to cast support techniques before a boss battle.)

Unlinking slots to shields/armor was expected, unlinking MAG abilities to MAGs was not. I like this quite a bit, but then I still have fond memories of Bana being the only worthwhile MAG in v2 my character could get.

EspioKaos wrote:
* HH HR HF CH CR NH NF (These represent who can use particular items. Each one identifies a race and occupation. For example, HH = human Hunter, CR = CAST Ranger and NF = newman Force.)

As if further proof of the 14 types was needed.

EspioKaos wrote:
* Barta (Newman only)
* Zonde (Newman only)
* Resta (Newman only)

* Techniques are cast with rods and wands.
* Humans cannot use certain techniques.

Oh gods no. So NH, who are likely to get weak physical and weak techniques, still need to waste time manually switching between them?

Darnit all, this was something from PSO they really needed to keep. Especially if they were able to make swords that boosted TP or wands that boosted ATP.

How can they not have learned from the roaring failure of Wartecher?


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 Post subject: Re: Shougai PSO's PS0 Playtest
 Post Posted: Sat Dec 20, 2008 3:11 pm 
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^
- Swift is EVP.
- Yeah, like PSO's.
- Not true, you can cast using non-FO weapons too. However, there seems to be little point in equipping Sabers on a FO, since their own weapons can be used to attack using MST instead (if I'm not mistaken -- it is doing quite a bit of damage).

Also: Mag food all seems to give multiples of 10%. Oh, and never try to equip a unit from the 'item' (rather than 'equip') menu, because you'll toss it out.


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