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 Post subject: PSO2 setting, development
 Post Posted: Wed Jan 26, 2011 4:15 pm 
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Posted at Shougai PSO, from an interview in Dengeki Games (pp. 58-59):

* Development of PSO2 has been running alongside development of PSP2 Infinity.
* Maybe we can expect to hear some kind of an announcement around the end of April. (The quote specifically mentions the Infinity Grand Prix finals as a time frame, which is April 24.)
* PSO2 is not set in Ragol. It's not set in Gurhal, either! Expect an even larger system with more planets as symbolized by the game's logo.

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 Post subject: Re: PSO2 setting, development
 Post Posted: Wed Jan 26, 2011 4:21 pm 
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Location: ARIKA IS ALL MINE NOW! UNF UNF UNF
MORE PLANETS = BETTERER GAME

I;LL BUY TWELVE

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 Post subject: Re: PSO2 setting, development
 Post Posted: Wed Jan 26, 2011 4:25 pm 
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In before one planet at launch with the rest unlocked over 5 years.

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 Post subject: Re: PSO2 setting, development
 Post Posted: Wed Jan 26, 2011 6:32 pm 
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EspioKaos wrote:
PSO2 is not set in Ragol.
I can hear the cries of PSOW all the way over here.

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 Post subject: Re: PSO2 setting, development
 Post Posted: Wed Jan 26, 2011 7:37 pm 
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POS2 is NOT a true PSO!

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 Post subject: Re: PSO2 setting, development
 Post Posted: Wed Jan 26, 2011 8:13 pm 
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:) Bring on April

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 Post subject: Re: PSO2 setting, development
 Post Posted: Wed Jan 26, 2011 10:14 pm 
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I feel a great disturbance in the Blind Fanboy Sphere, as if millions of voices suddenly cried out in terror, and were suddenly silenced with the "no Ragol" announcement.
In the meantime, everyone else who wants a better game and not just another PSO rejoyces.

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 Post subject: Re: PSO2 setting, development
 Post Posted: Wed Jan 26, 2011 10:20 pm 
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DarK-SuN wrote:
In the meantime, everyone else who wants a better game and not just another PSO rejoyces.

*re"joyces"*

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 Post subject: Re: PSO2 setting, development
 Post Posted: Wed Jan 26, 2011 11:07 pm 
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schlagwerk wrote:
DarK-SuN wrote:
In the meantime, everyone else who wants a better game and not just another PSO rejoyces.

*re"joyces"*

*faps*

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 Post subject: Re: PSO2 setting, development
 Post Posted: Thu Jan 27, 2011 12:48 am 
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essen wrote:
schlagwerk wrote:
DarK-SuN wrote:
In the meantime, everyone else who wants a better game and not just another PSO rejoyces.

*re"joyces"*

*faps*

but fucked

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 Post subject: Re: PSO2 setting, development
 Post Posted: Thu Jan 27, 2011 1:06 am 
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I'm sure it will come up at some point, so if it turns out that there is some absurd number of planets in this system -- too many to make it plausible for them all to orbit a single star and be capable of supporting life -- here is a solution:

http://io9.com/5742034/a-detailed-map-o ... e-colonies

\o/

(And then CASTs became Cylons.)

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 Post subject: Re: PSO2 setting, development
 Post Posted: Thu Jan 27, 2011 2:33 am 
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Cylon Supremacy?

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 Post subject: Re: PSO2 setting, development
 Post Posted: Sun Feb 06, 2011 12:53 am 
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http://www.g-heaven.net/topics/2011/02/110206c.html

A few more bits of info from the Nationwide Fan Thanks Festival 2011 that was held yesterday in Japan. This info comes from a brochure that was handed out at the event.

* Even though PSO2 will not take place on Ragol, there will still be ties to the planet.
* Field BGM will change as enemies appear and are defeated, just as it did in PSO and PSZ.

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 Post subject: Re: PSO2 setting, development
 Post Posted: Sun Feb 06, 2011 3:46 am 
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EspioKaos wrote:
* Field BGM will change as enemies appear and are defeated, just as it did in PSO and PSZ.


That's... wonderful news.

I'm not sure how to feel

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Last edited by Raujinn on Sun Feb 06, 2011 2:28 pm, edited 1 time in total.

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 Post subject: Re: PSO2 setting, development
 Post Posted: Sun Feb 06, 2011 4:48 am 
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Couldn't bring themselves to shatter the dreams of the PSO fan boys that can't get past the nostalgia could they?


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 Post subject: Re: PSO2 setting, development
 Post Posted: Sun Feb 06, 2011 12:01 pm 
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The variable mix was a great feature in PSO's atmosphere and I'm glad to see it back.

I guess ties to Ragol imply that it IS PSO2 and the name isn't just a marketing gimmick.

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 Post subject: Re: PSO2 setting, development
 Post Posted: Sun Apr 03, 2011 9:54 pm 
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Does anyone know if the Infinity Grand Prix has been cancelled due to the recent earthquake and tsunamis? Seeing as a lot of big gaming events have been cancelled or postponed in Japan after this catastrophe, I'm really curious and would be grateful if anyone could tell me.

Thank you in advance.


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 Post subject: Re: PSO2 setting, development
 Post Posted: Mon Apr 04, 2011 3:40 am 
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http://phantasystar.sega.jp/psp2i/festa/

According to the schedule on the official site, it's still on for April 24. However, the Fukuoka and Sapporo events have been canceled, leaving the Tokyo, Osaka and Nagoya locations for the event.

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