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 Post subject: Anyone hear about new classes and/or weapons?
 Post Posted: Thu Jul 12, 2012 11:20 am 
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People at pso-world are kind of buzzing about it and was wondering if anyone on here heard about it? I am quickly finding those forums are not a fun place to hang out if I want to convince myself all of humanity isn't a massive collection of idiots. So I wanted to ask you guys since you all have a better sense of decorum.


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 Post subject: Re: Anyone hear about new classes and/or weapons?
 Post Posted: Thu Jul 12, 2012 11:30 am 
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Probably Fighter, Gunner, and Techer.

How will they work? We'll have to wait and see. Maybe subclasses?


Weapons: Doublesaber, Twin Dagger, Knuckles, Twin Mechgun, and Wands. I think that's all of them.

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 Post subject: Re: Anyone hear about new classes and/or weapons?
 Post Posted: Thu Jul 12, 2012 11:32 am 
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Fighter Gunner and Techer are internal references to 3 unreleased classes, potentially. Sega has confirmed that 3 new classes will be coming to PSO2 in the longterm shedule, but it hasn't gone into any detail whatsoever.

And yes they also confirmed that at least double-sabers will be added, though as Qwerty says there are a number of weapons that also have internal references...

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 Post subject: Re: Anyone hear about new classes and/or weapons?
 Post Posted: Thu Jul 12, 2012 11:34 am 
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While I certainly wouldn't mind wands, however I really feel they be redundant against rods in this game.. Unless they have some sort of innate fast charge on them for charging techs how would they differ from rods?


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 Post subject: Re: Anyone hear about new classes and/or weapons?
 Post Posted: Thu Jul 12, 2012 11:39 am 
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It's a good question, but not one anyone has a remote hope in answering at the moment.

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 Post subject: Re: Anyone hear about new classes and/or weapons?
 Post Posted: Thu Jul 12, 2012 11:43 am 
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Presumably Wands will have some sort of gimmick, just like Talises do, but we don't know what that will be. Faster charge/cast seems an obvious one, but we have literally zero info on this.

As has been said, the weapon categories are very very likely to be Double Sabers, Knuckles, Twin Daggers, Twin Machineguns, and Wands. This is based on datamining (with the exception of Double Sabers which are all-but confirmed) but is likely to be accurate.

As for the classes, we don't know, as the datamined Fighter/Gunner/Techer classes may be holdovers from when Sega planned a subclass system, which doesn't appear to have made it into their final plans. If they are the class names, it's a bit disappointing, as I'd hope for hybrids rather than PSU style advanced classes...

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 Post subject: Re: Anyone hear about new classes and/or weapons?
 Post Posted: Thu Jul 12, 2012 11:55 am 
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yeah some of the skills in the skill trees seem to be worded like there SHOULD be a way to draw from multiple trees at some point (the JA boost in the hunter tree states that it does not apply to Techs, for instance, I think)

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 Post subject: Re: Anyone hear about new classes and/or weapons?
 Post Posted: Thu Jul 12, 2012 6:44 pm 
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Zorak000 wrote:
(the JA boost in the hunter tree states that it does not apply to Techs, for instance, I think)


Correct.

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 Post subject: Re: Anyone hear about new classes and/or weapons?
 Post Posted: Thu Jul 12, 2012 8:37 pm 
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Forteranger, fortetecher, fortehunter with double sabers, knuckles, mechguns, shotguns, and possibly twin sabers. Let's see if I'll be right!


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 Post subject: Re: Anyone hear about new classes and/or weapons?
 Post Posted: Thu Jul 12, 2012 10:32 pm 
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You won't be.

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 Post subject: Re: Anyone hear about new classes and/or weapons?
 Post Posted: Fri Jul 13, 2012 12:02 am 
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Zorak000 wrote:
yeah some of the skills in the skill trees seem to be worded like there SHOULD be a way to draw from multiple trees at some point (the JA boost in the hunter tree states that it does not apply to Techs, for instance, I think)



Aren't you able to put points into other trees when on another class though? I am pretty sure I accidentally put 1 point into hp on the hunter's tree as a force when I had no idea what I was doing.


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 Post subject: Re: Anyone hear about new classes and/or weapons?
 Post Posted: Fri Jul 13, 2012 12:28 am 
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No

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 Post subject: Re: Anyone hear about new classes and/or weapons?
 Post Posted: Fri Jul 13, 2012 10:58 am 
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Each class has its own skill points, so while you can use the class counter to, say, put points into the Hunter tree while you are a Force, you are spending Hunter skill points and it will have no effect on you as a Force.

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 Post subject: Re: Anyone hear about new classes and/or weapons?
 Post Posted: Fri Jul 13, 2012 11:58 am 
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Mewn wrote:
Each class has its own skill points, so while you can use the class counter to, say, put points into the Hunter tree while you are a Force, you are spending Hunter skill points and it will have no effect on you as a Force.


Oh ok, so I was just spending my 1 free point. Thanks for clearing that up, I don't know the 1st thing about reading Japanese so I am constantly lost and guessing at what it is I am doing.XD


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